AI Insights · Timothy · April 2024
Top 5 Puzzle Games on Android in Israel - Q1 2024
An overview of the top-performing puzzle games on Android in Israel during Q1 2024, highlighting download, revenue, and active user trends.
Throughout Q1 2024, the top five puzzle games on the Android platform in Israel showcased varied performance trends in terms of downloads, revenue, and active users. Below is a detailed look at each app's metrics.
Fruit Drop Master from Metagame.Ltd saw a significant start in January with weekly downloads reaching 17.9K. However, downloads steadily declined through February, bottoming out at around 3.8K in early March, before a minor recovery to 10.6K by the end of the quarter. The app's weekly revenue peaked at $20 in mid-January but fluctuated throughout the quarter, ending at $8. Active user numbers also showed an initial increase, peaking at 72.1K in late January, before experiencing a slight decline and stabilizing at around 71.2K by the end of March.
Block Blast! by Hungry Studio showed a stable performance in terms of weekly downloads, starting the quarter with 10.2K downloads and experiencing a slight dip to around 5.7K by late March. The app maintained a consistent active user base, peaking at 67.5K in early February and stabilizing around 55.5K toward the end of the quarter. Notably, Block Blast! did not generate revenue during this period.
QS Monkey Land: King of Fruits from Q-SSUM STUDIO had a strong start with weekly downloads of 15.5K but faced a steep decline, reaching as low as 676 by the end of March. Revenue for the app remained minimal, peaking at $14 in late January and dropping to zero by mid-March. Active user numbers started at 48K and showed a gradual decline, ending the quarter at around 39.6K.
Wood Nuts & Bolts Puzzle by ABI Games Studio demonstrated a solid revenue growth, starting at $304 and peaking at $1.4K in late February. After a slight dip, revenue settled at $734 by the end of the quarter. Weekly downloads showed an upward trend, peaking at 8.6K in late January and stabilizing around 5.3K by March's end. Active users saw a steady increase, starting at 10.4K and reaching 29.8K by late March.
Braindom: Brain Games Test from Matchingham Games experienced a steady increase in weekly downloads, starting at 5.3K and peaking at 9.4K mid-January, before stabilizing around 5.7K by the end of March. Revenue peaked at $28 in early January but fluctuated, ending at $3. Active user numbers showed a consistent trend, starting at 8K and peaking at 13.8K in late January, before settling at 9.2K at the quarter's end.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.